Generation Zero Review - IGN (2024)

Conceptually, Generation Zero has a lot of big ideas. Its setting, a 1980s alternate history where robots have taken over the Swedish countryside, is fresh and stylish in its specificity. Though it fits into a clear-cut niche – the co-op survival first-person shooter – it draws clear mechanical inspiration from a range of sources, from PlayerUnknown’s Battlegrounds to Horizon: Zero Dawn, as well as more directly comparable open-world shooters like Far Cry 5. It is incredibly ambitious, and I really want to be able to tell you that it’s among the most exciting games published in 2019.

...But it’s not. It’s really not. For all its great ideas, only a few of these concepts – namely the art and a spooky 80s mystery vibe – play out as well as you’d hope or expect. From exploration to combat, much of Generation Zero feels out of whack. Enemies can sense your presence from across a field or forest and break up a carefully laid-out ambush in an instant, and too often the resulting chaos is a jerky, janky shootout where the victor is dictated by attrition rather than skill or foresight. Likewise, progress comes slowly and it’s often unclear what you should be doing and where you should go. Moreover, all of these problems are compounded by gratuitous glitchiness – just about every kind of bug you can think of, you will likely see roaming rural Sweden. All of these problems blend into an incredibly frustrating grind in which I – whether I was playing alone or as part of a team – constantly felt like I was butting heads with the universe for every measly inch of progress (in a bad way).

Unfortunately, the good and bad in Generation Zero may be beside the point because of the extremely buggy state in which it’s been released. Some issues I saw pre-release have been fixed in a patch earlier today, but many more remain or have sprung up anew: A hotfix that addressed a crash-on-startup issue I haven’t experienced seems to have done so at the cost of breaking mouse support until you alt-tab out and back in again. It’s entirely possible that these issues will be resolved in the coming days (or weeks or months), but I would urge you to hold off on buying it until the developers at Avalanche Studios have spent more time stabilizing the experience.

Let’s talk about how Generation Zero looks and feels, which is the one thing it really nails.

Before we deconstruct things, let’s talk about how Generation Zero looks and feels, which is the one thing it really nails. I was drawn to it because of its aesthetics and vibe; in that capacity, it does not disappoint. You spend a good deal of time roaming around an abandoned region of the Swedish countryside, combing forests, farms, and towns for documents or locations that trigger missions, as well as scouring for loot hidden in toolkits and ammo boxes in every house, barn, and car on the side of the road. Some of the best moments I experienced were solitary, simply looking at sunlight cutting through the trees or gazing over a cliff at a nearby town.

There’s an impressive amount of detail in the world, especially when you get to town and start searching people’s homes for loot. The little touches, from 80s-looking band posters to neon floppy disks, all evoke a specific time and place. It’s a weird, harrowing time capsule. Of course, there’s a limited amount of these props, and over time you will see these elements repeat ad nauseum – there are dozens, if not hundreds of houses across the countryside and only a very limited number of house variations – but the setting never really lost its appeal for the roughly 24 hours it took me to beat the core story missions.

What does lose its appeal, and quickly, is not knowing anything about where you’re going. Even though the world is broken up into seven mostly separate sections with their own missions, everything feels very spread out and you receive very little guidance as to where you are supposed to go. As a result, finding individual mission locations and objectives can be very frustrating: It can take hours to find a single spot on the map if you haven’t been there before because may not be an indicator on the map pointing you in the right direction. Often, you don't get any clue at all. Some of the missions are simply, "We know there's a cache of weapons in some old ruins in the area." If you haven't seen any ruins, you'll just have to roam around until you find them. If you’re looking for a specific person’s house, sometimes you can find it because you have the person's last name and can check the mailbox, which is clever – but I had one mission where I only got a first name, and the indicator only shows up when you’re next door. So you basically have to search the entire town door to door.

Generation Zero Screenshots

Similarly, it isn’t always entirely clear which missions advance the story and which don’t, which makes it harder to judge how much time you should spend on each one. While I appreciate the idea that as a confused teenager you wouldn’t know where to go or what to do, that concept translates into far too much aimless wandering.

This is, again, compounded by a litany of bugs. I found a recurring issue where all the map locations I’d discovered (aside from the fast-travel-ready safehouses) disappeared from my map. Issues like this were so frequent that before too long it became very difficult for me to trust that the problems I faced finding and completing objectives were the result of design choices and not unintentional technical glitches. For a game that poses a mystery and demands you spend time searching for clues (every ounce of plot in Generation Zero comes from notes, diaries, and answering machine messages) even a small bug can cause a huge issue. Instead of constantly feeling like I need to know what happens next, I quickly lost faith that there was an answer to find at all.

Generation Zero feels like a game best played by people who don’t mind not accomplishing anything.

As a result, Generation Zero feels like a game best played by people who don’t mind not accomplishing anything. It thrives when you aren’t trying to complete an objective or get to a specific place, but just walking around looting cars and houses or fighting random robots. The environment, combined with a cool retro-techy soundtrack, cultivate a really great, spooky vibe. As time goes on and day shifts to night or the weather changes you may see the really well-made fog roll in, which adds to the creepy ambiance. Though many things including the weather, are randomized, there were so many times when those elements came together just right. The perfect Generation Zero moment comes before a fight, when you’re trekking through the woods looking for robots but also dreading the prospect of finding them. There’s a sense of urgency that draws your attention sharply the second there’s even a chance you might have to fight a robot. You forget about your objective or whatever your friend was just talking about to focus wholly on survival.

Unfortunately, as you play more and more of Generation Zero the source of that dread shifts from fear of your enemies to pure frustration over each fight. Since this is a co-op “survival” shooter, it generally puts you at a disadvantage against powerful robots. Resources are readily available, but you have to take the time to gather them, and a full pack is no guarantee you’ll have what you need to succeed. Even in four-player co-op, you will be constantly at risk of becoming overwhelmed by groups of enemies many times much larger than your party, and many of those individual bots can kill you in just a few hits. Theoretically, you are supposed to counter this by working as a team to place distractions like boomboxes to draw enemies in, along with traps like gas tanks you can shoot to trigger an explosion that’ll thin the herd enough for you to mop up. In practice, many of the enemies are so acutely aware of your movements and footsteps that it is often impossible to set up a proper ambush before they become alerted to your presence. Even if you do, chances are high that the sound of a successful kill will draw a second (and a third) wave of enemies that you will not have time to prepare for. Most of my fights devolved into long shootouts.

It’s clear that Avalanche understands the issue, because Generation Zero basically breaks itself to give you a fighting chance. Among the many resources you frequently find and use is the Adrenaline Shot, a healing item that allows you to revive a down-but-not-out friend or yourself when you lose all your health. If you have one in your inventory when you die, you’re given the opportunity to revive yourself and stand back up as if nothing was wrong. (Sekiro fans will feel right at home – except there’s no plague to add consequences.) Adrenaline is not scarce – I often had between 10 and 20 at any given moment, despite using them often – and having such easy access to resurrection all but invites you to brute-force your way through encounters when the chips are down.

That sounds like an exploit, but it’s very much how you’re intended to play.

That sounds like an exploit, but it’s very much how you’re intended to play, and most fights would be just short of impossible without it because many of the enemies can take off upwards of 50 percent of your health with a single flurry of attacks. It doesn’t really matter if you play with four players, two, or by yourself. In the end, you will fire your gun, get shot, respawn, and fire again. At times, you are faced with such overwhelming odds that you would probably assume it would be better to avoid combat if not for the fact that your objective is to engage the enemy.

To be fair, while the learning curve is steep, there definitely are tactics to learn and over time I became a much more proficient robot hunter. For example, all of the robots have destructible parts that you can target to weaken them: Knowing to shoot off the shoulder-mounted gun off the dog-like Hunter bots will keep you alive longer. Likewise, as you find better gear while scouring the world and find strategies that work for you and/or your team, the odds level off a bit and things feel more manageable because you know how to deal with even the toughest situations. Those tactics don’t necessarily make the fights more fun – fighting and dying and fighting and dying to chip away enemy health is not an ideal gameplay loop – there’s a certain satisfaction to gain out of the natural evolution from rookie to veteran.

For a co-op focused game, Generation Zero’s online and multiplayer systems do not seem very well thought out. Between the lack of in-game chat — you can use Steam Chat or Discord — and an obtuse multiplayer menu that you shouldn’t use unless you want to drop into random person’s game, the systems for bringing players together are very obtuse. (Pro tip: For playing with friends, have one player invite everyone directly from inside their playthrough). Moreover, the system doesn’t exactly incentivize playing together: In co-op, only the host gets to keep the progress made on missions that were active before their friends joined. Unless you play the whole game with the same group of people and only play when you can all get together, someone will inevitably be forced to play missions over again. Janky, poorly functioning multiplayer infrastructure is the coup de gras on a game that knows what it wants to be, but seems incapable of making that dream a reality.

Verdict

I wanted to love Generation Zero because there are so many good ideas in it that could’ve made for a stand-out co-op shooter, most notably the rural Swedish setting and robot enemies. Upon actually playing, however, I found most of those ideas were implemented extremely poorly, turning it into a frustrating and aimless slog through horribly unbalanced combat encounters. On top of that, it’s full of confounding bugs at launch, which make progress more difficult than it should be and even something as simple as teaming up with friends becomes a hassle.

Generation Zero Review - IGN (2024)

FAQs

How many hours does it take to beat Generation Zero? ›

47½ Hours
Single-PlayerPolledAverage
Main Story1519h 43m
Main + Extras4148h 46m
Completionist1387h 42m
All PlayStyles6949h 47m

What does FNIX stand for in Generation Zero? ›

The FOA Unix System (FNIX) is a Unix-based artificial intelligence developed by FOA 53 for the Swedish military. "He" is the main antagonist of Generation Zero and is responsible for the machine uprising, having gained control over them and is using them to exterminate humanity.

Does the difficulty matter in Generation Zero? ›

When playing with higher difficulty settings, players do less damage to the machines. When playing with higher difficulty settings, the machines do higher damage to the players. When playing with higher difficulty settings, the machine's ability to locate players visually and through sound is increased.

Is Generation Zero good alone? ›

It is fun solo, it is a little more fun multiplayer imo (as someone who plays solo on other games 95% of the time), but solo it is really fun as well, in a more relaxing sort of way.

Is there a max level in Generation Zero? ›

Apparently, the max level is 10,000, according to Steam yet the skill level cap is at 31.

Is there a way to skip night in Generation Zero? ›

Just 'Fast Travel' to a far enough away 'Safe House' (say two away) .. then back the same way .. it should cover time night/day change .. ((depends on how far and how much time is consumed 'Changes Time')) ..

What is the highest tier in Generation Zero? ›

The max level is 10,000, which is probably impossible to meet in one's lifetime since you will need 70000 xp to level up from 32 and onward or around 698 million XP.

What is the biggest robot in Generation Zero? ›

Tank. The largest robots in Generation Zero, Tanks are a huge menace and a true test of a player's combat abilities.

What country is Generation Zero based on? ›

The Story. Generation Zero is set during an alternate 1980's Sweden, but the divergence from reality comes earlier than that. Post World War II, technology was developed to defend countries from attack. That technology took the form of robotic machines which patrolled and defended their nations from harm.

How to get better at Generation Zero? ›

A Generation Zero Survival Guide
  1. Weapon Quality. Every weapon in the game has an associated quality level, indicating how well it was originally made. ...
  2. Explore and Scavenge. ...
  3. Use the Right Tools. ...
  4. Some Skills Require Tools. ...
  5. Take Your Time. ...
  6. If in Doubt, Hide. ...
  7. Environmental Hazards. ...
  8. Take a Friend.

Is Generation Zero a fun game? ›

I'd definitely recommend it. I found thi8s game by accident on GamePass and am very happy I did. I love the 80s/retro feel as well as the attention to detail with both the intricacies of the robots and the sound effects/atmosphere.

What threat level does the reaper spawn in Generation Zero? ›

Spawns are based off region points same as the rivals and same rules apply. Climbing region points will cause the spawns to happen. If you want a reaper to spawn then you would want the region level to stay 21+ but same rules and same cycle.

Is there an ending to Generation Zero? ›

The game has a ending, and a beginning with Fnix rising, Alpine unrest, and the story now goes into Landfall story line. Originally posted by derMack: but the game has a story ending. after that you can destroy robots endlessly until you get bored.

Is there any NPC in Generation Zero? ›

There is really no significant interaction with NPC in this game. Remember this game is not AAA game like Far Cry. Anita is the main mission giver and a bit from Benny and Elsa of Alpine Unrest DLC. Calle and Veronika of Fnix Rising DLC.

Is there other survivors in Generation Zero? ›

Strength in Numbers is a side mission in Generation Zero. According to a radio recording you found, there were other survivors after the invasion. They seem to be taking refuge at a safe house near a pier at a place called Dyviks Udde.

Can you complete Generation Zero solo? ›

Generation Zero is designed to be played in any combination of one to four players. You can join up with friends, jump in to public games that others have setup, or play solo. It's up to you! You can also drop in/out at any time with the same character, all equipment/skill-ups is carried over between group/solo play.

Is there a final boss in Generation Zero? ›

In relation or connection to the storyline there is no final boss. But during regular gameplay you can get to some point where a "Reaper" spawns: A Tank, more powerful and dangerous than an Apocalypse-Level4-Tank. Look into the Guide-section for more information.

How long does it take to finish zero escape? ›

When focusing on the main objectives, Zero Escape: The Nonary Games is about 34 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 51 Hours to obtain 100% completion.

Top Articles
Latest Posts
Article information

Author: Allyn Kozey

Last Updated:

Views: 5900

Rating: 4.2 / 5 (63 voted)

Reviews: 86% of readers found this page helpful

Author information

Name: Allyn Kozey

Birthday: 1993-12-21

Address: Suite 454 40343 Larson Union, Port Melia, TX 16164

Phone: +2456904400762

Job: Investor Administrator

Hobby: Sketching, Puzzles, Pet, Mountaineering, Skydiving, Dowsing, Sports

Introduction: My name is Allyn Kozey, I am a outstanding, colorful, adventurous, encouraging, zealous, tender, helpful person who loves writing and wants to share my knowledge and understanding with you.